Values
Cameraman Tower Defense values
How unit values work in Cameraman Tower Defense, what moves them after an update, and a dated value table that only lists numbers a public source has published.
How values work
Units in Cameraman Tower Defense are tradeable. Once you unlock the lobby trade flow, players exchange units and signed variants the same way other Roblox tower-defense economies do — by comparing what each side believes a piece is worth today.
Trade value is community-set, not developer-set. Aligators Games publishes the experience and its badges; it does not publish a diamond price sheet. The numbers below come from a dated public publisher table and are labeled as such.
An update that changes drop odds, adds a new top rarity, or injects event units moves the whole board. After the November 2026 update window, treat any figure older than two weeks as stale until a new dated report lands — see the trade-check procedure below.
Value table
Published by Pro Game Guides · checked 2026-11-05
Diamonds are the currency the source uses for trade comparisons. The source update day is shown only when the publisher states it; otherwise it stays blank. Checked is the day this guide read the table. Rarity is omitted when the source did not publish it.
| Unit | Value | Demand | Source updated | Checked |
|---|---|---|---|---|
| DevSigned Spider TV | 60K–80K | 10 | — | 2026-11-05 |
| DevSigned Engineer | 30K–45K | 10 | — | 2026-11-05 |
| DevSigned Scientist | 25K–30K | 10 | — | 2026-11-05 |
| DevSigned UTC | 15K–22K | 8 | — | 2026-11-05 |
| DevSigned Pumpkin Farm | 12K–20K | 8 | — | 2026-11-05 |
| DevSigned UTSM | 12K–20K | 7 | — | 2026-11-05 |
| Spider TV | 8K–12K | 9 | — | 2026-11-05 |
| Engineer Cameraman | 5K–7K | 6 | — | 2026-11-05 |
| Chaos Cameraman | 3K–8K | 6 | — | 2026-11-05 |
| Upgraded Titan Cameraman | 3K–5K | 6 | — | 2026-11-05 |
| Executioner TV Man | 1K–3K | 6 | — | 2026-11-05 |
| Large Scientist Cameraman | 500–1K | 6 | — | 2026-11-05 |
| Jetpack Cameraman | 500–1K | 4 | — | 2026-11-05 |
| Headless TV Man | 500–1K | 5 | — | 2026-11-05 |
| CinemaMan Titan | 300–500 | 4 | — | 2026-11-05 |
| TV Woman | 300–500 | 5 | — | 2026-11-05 |
| Upgraded Titan Speakerman | 100–250 | 3 | — | 2026-11-05 |
| Pumpkin Farmer | 50–75 | 2 | — | 2026-11-05 |
| Scientist Cameraman | 50–75 | 2 | — | 2026-11-05 |
| Titan Cameraman | 5–10 | 1 | — | 2026-11-05 |
| Ninja Cameraman | 5–10 | 1 | — | 2026-11-05 |
| Laser Cameraman Car | 5–10 | 1 | — | 2026-11-05 |
Sources
Checked 2026-11-05.
- Pro Game Guides — values (community diamond bands)
Trade check
This is a decision procedure, not a calculator. There is no sourced formula that turns two unit names into a fair diamond total.
- Compare both sides against the same dated table — never mix a November figure with an undated screenshot from another site.
- Check whether either unit's value moved since the last game update. If an update added a higher rarity or event crate, older mid-tier numbers often drift.
- Treat any number older than 14 days as stale. Ask for a newer public report or walk away until one exists.
- Prefer ranges over single points when the source publishes a band (for example 5K–7K). Meeting in the middle of a stale range is still a stale trade.
Value movers
- New unit release. A fresh Godly or event carry usually pulls demand away from yesterday mid-tier titans.
- Rarity or odds change. When crate rotations change what players can summon, trade pressure follows the new scarce seats.
- Event end. Halloween-era farmers and signed variants often reprice once the event currency stops flowing.
- Trade demand. High-demand rows (demand 8–10 on the table above) move even when the raw diamond band looks flat.